SKU:86660836097
GURPS Weird War II
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USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Jul 13 - Jul 18
Description
GURPS Weird War IIYou think you know about World War II " but here are the stories they kept out of the history books. Nazi mystic archmages, SS super"human" troops, secret Antarctic bases, "foo fighters" " and that's just what the Axis was up to! Now your characters can fight the Nazis on the battlegrounds of magic and super science. Race for the Ark of the Covenant, steal Nazi flying saucer plans, and fight the Werewolves in this unique supplement to the GURPS WWII
In addition to the new material
Excitement and unrest grip the land of Pellham
The New World awaits
psychic discipline and the 'Ere We Go
We've also thrown in a short chapter on ways to make mundane treasure more interesting
The characters find themselves embroiled in secrets
Welcome to the Crescent Empire
But Arrakis is the most important planet in the entire universe
including a history of the Rebel Alliance and its tactics
Truly a grimoire worthy of wizards and warriors everywhere
Absalom stands at the gateway to a new and uncertain destiny
It does not
Easy Shipping
Quick Dispatch:
Your GURPS Weird War II orders ship within 1-2 business days.
Delivery Options:
- Standard: 3-7 business days
- Fast: 2-3 business days
- Express: 1-2 business days
Order Tracking:
You'll receive a tracking link by email once your GURPS Weird War II ships.
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Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
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